BiographyImages

The Observer
1999-2019
HD video
00:13:30 continous loop

 

The Observer
1999-2019
HD video
00:13:30 continous loop

Installation view:
You Feel Me_
FACT, Liverpool, UK
2019

 

The Observer
1999-2019
HD video
00:13:30 continous loop

Installation view:
Arcade, London
2020

 

The Observer
1999-2019
HD video
00:13:30 continous loop

 

The Tangle of Mind and Matter
2017
Virtual Reality Art Installation, Generative
00:04:00

 

Installation view:

The Tangle of Mind and Matter
2017
Virtual Reality Art Installation, Generative
00:04:00

Life Without Matter (shadow)
QUAD Gallery, Derby, UK.
2019

 

INSIDE
2016
Virtual Reality Art Installation
00:05:45

 

Installation view:

INSIDE
2016
Virtual Reality Art Installation
00:05:45

Life Without Matter and INSIDE
QUAD Gallery, Derby, UK
2019

 

Installation view:

INSIDE
2016
Virtual Reality Art Installation
00:05:45

Life Without Matter and INSIDE
QUAD Gallery, Derby, UK
2019

 

INSIDE
2016
Virtual Reality Art Installation
00:05:45

 

The Bush Soul #3
1999
Interactive Art Installation, Generative Live simulation with AI/Artificial Life forms
Infinite Duration

 

Installation view:

The Bush Soul #3
1999
Interactive Art Installation, Generative Live simulation with AI/Artificial Life forms
Infinite Duration

Arcade, London
2020

 

The Bush Soul #3
1999
Interactive Art Installation, Generative Live simulation with AI/Artificial Life forms
Infinite Duration

 

Laberint
1992
Video
00:02:30

>> link to view 

 

Laberint
1992
Video
00:02:30

>> link to view 

 

Laberint
1992
Video
00:02:30

>> link to view 

 

Office Workers
1992
Video (no audio)
00:00:30

 

Office Workers
1992
Video (no audio)
00:00:30

 

MUGRA
1990
Live Multi Media Performance
Video Documentation
00:07:20

 

<em>MUGRA</em>
1990
Live Multi Media Performance
Video Documentation
00:07:20

&nbsp;

Steady State
1989
Video
00:04:00

>> link to view

 

Steady State
1989
Video
00:04:00

>> link to view

 

BEHAVE
1987
Video
00:03:15

 

BEHAVE
1987
Video
00:03:15

 

Musique Non Stop
1986
Video and Portrait Prints
00:04:10

>> link to view 

 

Creation Myth
1985
Video installation (single or multi channel)
00:02:00

 

Creation Myth
1985

Installation view:
Palladium Nighclub
New York, US
1985

 

Adventures in Success
1983
Video
00:03:45

> > link to view

 

SMILE
1983
Video
00:04:00

 

SMILE
1983
Video
00:04:00

 

STEPS
1982
Video
00:02:30

>> link to view

 

STEPS
1982
Video
00:02:30

>> link to view

The Catherine Wheel
1982
Video & Performance Commission
00:45:00

 

Swimmer
1981
Video
00:00:06

 

Rebecca Allen (US, 1953) lives and works in Los Angeles, US

 

EDUCATION

1980
Massachusetts Institute of Technology Cambridge, US 
Architecture Machine Group (predecessor to MIT Media Lab)
(Master of Science)

1975
Rhode Island School of Design Providence, RI, US
(Bachelor of Fine Arts)

 

SELECTED ARTWORKS & COMMISSIONS                                                      

2020-current Re-emergence (Work in progress)
Currently working with a unique AI software system based on the evolution of camouflage in nature. 

2020/2021 Limbo (NFT Animated GIF)

1999-2020 landscape/enter/life  (Projected Video Loop) 

1999-2019 The Observer (Projected Video Loop) 

The Observer takes us through rich and vibrant digital landscapes, observing strange new lifeforms as we go. Created using Emergence: an AI computer system that Allen developed in the late 1990s as an art tool to build virtual worlds alive with artificial life – abstract forms with life-like behaviors that are brought to life through programs that define their behaviors, their personalities. 

The Observer provides a contemplative environment that feels both natural and synthetic, familiar and strange. It draws the audience into a world of moving abstract forms with their own rules of behavior – and we as observers can see new ways of being. Co-commissioned by FACT, Liverpool, UK. Additional support by Intel Research Council.

2018 Life Without Matter (Interactive Virtual Reality Art Installation)

Life Without Matter considers a future life in virtual reality where material things – physical matter – have mostly disappeared and our identity must be redefined. 

Within the virtual world we find ourselves in a mythic place. A mirror appears and the viewer confronts their digital reflection. And since a virtual world is immaterial, a virtual mirror need not reflect one’s physical appearance, but rather the female, male and animal in all of us.  Commissioned in part by QUAD, Derby, UK.

2017 The Tangle of Mind and Matter (Interactive Virtual Reality Art Installation)

In this virtual reality work, inspired by the mysterious relationship between the mind and the brain, we search the brain to reveal the mind. The mind takes on a human form and activates the conscious brain, encouraging the viewer to participate in the process. While our body stays grounded to the earth, the mind continues to explore beyond our horizon, leaving us to believe that there are other realities somewhere out there. Though virtual, the experience is visceral, as it engages our sensory perception and questions our understanding of reality.

2016 INSIDE (Interactive Virtual Reality Art Installation)

In this work the artist explores the inner world of the brain, the connection between virtual and real humans, and the sensation when immersed in artificial nature. Following the artistic practice of utilizing “found objects”, many elements that make up the virtual worlds were found by scavenging through online thrift stores, while the model of the brain was derived from MRI brain scans. INSIDE considers provocative questions around the uncanny ability of VR to confound our sensory perception while contemplating what happens inside of us when inside virtual worlds.

2013 Figures in Motion (3 Screen-Video Loop)

A series of 3 video works inspired by a lifelong study of the human body in motion. Human forms appear as otherworldly fluid abstractions; their intricate, undulating movements are realistic and unaltered. The compelling and at times disturbing movements draw from our deep familiarity and visceral response to human motion. The abstracted forms emphasize this response and together they create mesmerizing perceptual effects in the mind of the viewer. 

2005 Liminal Identities

An interactive installation that occurs in two physical spaces within an exhibition space. This work is about physicality and virtuality, nature and illusion, the body and the mind and how our changing perception of reality affects our understanding of human identity.  In collaboration with Liminal Devices group MIT Media Lab Europe.  Commissioned in part by Art Futura, Barcelona, Spain.

2002 The Brain Stripped Bare

This installation/performance considers a future where we live simultaneously in multiple realities and thoughts are expressed telepathically. Surrounded by a circle of screens – a 360-degree panorama – the audience is free to shift their point of view. Live performers merge with shadows, projected images and sounds as they surround and infiltrate the audience. An Audio Spotlight is utilized to project a narrow beam of sound to individuals in the audience, giving the sense of remote presence and telepathic communication. 

In collaboration with osseus labyrint. Winner of the rhein.tanzmedia.net-Prize. Commissioned by rhein.tanzmedia.web. Partially funded by Intel Research Council.

2001 COEXISTENCE 

An interactive art installation that blurs the boundaries between virtual reality and physical reality, between artificial life and human life. Wearing a see-through head mounted display, virtual and physical objects appear to be in the same physical space. Breath and tactile feedback, the ultimate expression of our physicality, are used as the interface. Commissioned by Interaction Design Institute Ivrea, Italy. Partially funded by Intel Research Council.

1999 The Bush Soul  (#3)

Third in a series of interactive art installations that explore the role of human presence in a world of artificial life. A force-feedback joystick provides both navigation and tactile sensations, connecting one’s physical body and virtual soul. Partially funded by Intel Research Council.

1998 The Bush Soul  (#2)

Second work in a series of three interactive art installations that explore the role of human presence in a world of artificial life. Presented as a three screen panoramic immersive environment. Partially funded by Intel Research Council.

1997 The Bush Soul  (#1)

First work in a series of three interactive art installations that explore the role of human presence in a world of artificial life. Partially funded by Intel Research Council.

1993 Twisted Turtle

Interpretation of the Korean “Turtle Ship”. Commissioned by artist Nam June Paik for a 300 monitor video installation at the Taejon World Expo.

1992 Office Workers    

Computer generated humans go about their mundane lives. Created as part of a collaboration with Nam June Paik for a permanent 429 monitor video installation commissioned for the lobby of the new Chase Manhattan Bank headquarters in NYC. 

1992 Point of Departure 

Vast familiar landscapes, simulated on the computer, span over three large screens, creating a panoramic projection that surrounds an audience. The animation was filmed with a state-of-the-art E&S flight simulation system. Commissioned by the Spanish Pavilion for the Seville World Expo in Spain, this work is part of a multimedia performance titled “Memory Palace”.   

Music by: John Paul Jones and Peter Gabriel.
Produced at:  Rediffusion Simulation Ltd. Crawley, England.

1992 Laberint 

Based on the Platonic myth that woman and man were once one androgynous form, live-action and computer generated characters weave between real and virtual worlds. Commissioned by Catalunya Television (TVC), the City of Barcelona and computer animation company, Animatica, as part of a series of works that refer to the city of Barcelona. 

Music by:  John Paul Jones (Opal Records).
Produced at:  Animatica S.A. and Filmtel  Barcelona, ES

1991 Fire and Air / Water and Earth  

Opening Animation for the Spanish Pavilion/ World Expo 92. Commissioned by the Spanish government for the World Expo ‘92 in Seville, these two animated works were designed to present a new image of Spain to the rest of the world; one that blends their rich cultural traditions with the latest advanced technology.

Music by:  Juan Arteche.
Produced at:  Telson / Madrid and Animatica  S.A./ Barcelona.

1991 Fleeting Words

A light installation involving a unique system of LED light displays, based on the theme of “Cybermedia”. Commissioned by Barcelona City Hall in conjunction with the event Art Futura 91.

1990 MUGRA

A collaboration with the Spanish performance group La Fura dels Baus resulted in a multimedia performance based on the theme of “feminine energy”. Included 12 performers and 70 video monitors. Commissioned by Barcelona City Hall in conjunction with the event Art Futura 90.

1989 Steady State

This work explores the dynamics of a relationship through the interactions of female and male body movements. The female character leaves the real world and travels into her private world of dreams represented by twisting, breathing structures inspired by the architectural work of Gaudi. But she ultimately returns to seek balance – a steady state – and reunites with her masculine side.

Commissioned by TVE (Television of Spain) for a 14 part television series titled “El Arte del Video” (The Art of Video). This piece and other work by Allen were featured in the program, “Computers in Video Art”.
Music by:  Clodagh Simonds.

1987 BEHAVE   

This work examines the ways we communicate through our behavior. Deaf actors express their feelings through gestures while computer generated artificial life forms merge with New York City streets. Commissioned by Rebo High Definition Studios, New York, it is the first example of computer animation recorded directly to the HDTV (High Definition Television) format. The animation utilizes Craig Reynold’s BOIDS software system that simulates flocking behavior. Additional support provided by Symbolics Graphics Division and Bellcore Laboratories.   

Music by: Peter Gabriel.

1986 Musique Non Stop 

Created all visual material for the 1986 album, “Electric Cafe”, by the German group Kraftwerk, including the classic, award-winning music video Musique Non Stop. This project involved the development of state-of-the-art facial animation software.  

1985 Creation Myth  

Multi-channel video commissioned by Ian Schrager and Steve Rubell for the opening of the Palladium, a large-scale New York nightclub. The piece, which describes the birth of a new environment, was designed for Palladium’s 50-monitor video display system and utilizes unique fractal and particle system software. Other commissioned artists included: Francesco Clemente, Jean-Michel Basquiat, Keith Haring, Kenny Scharf and Arata Isozaki.   

Music by:  Carter Burwell.  

1985 RAB 

Collaboration with choreographer Patrice Regnier of RUSH Dance Co, and music composer Carter Burwell. Four dancers interact with Allen’s computer generated performer projected onstage. This multimedia performance premiered at the Joyce Theater in New York and performed throughout Europe and North America. A short video adaptation was produced with cinematography by Ed Lachman.

1983 Adventures in Success 

Designer / Director of this popular award-winning music video which describes modern symbols of success using a combination of unique two and three-dimensional computer animation and live-action. 

Music by Lynn Goldsmith/Will Powers, Robert Palmer and Sting (Island Records).

1983 SMILE 

Designer / Director of this popular music video that draws from break dancing and Bauhaus Theater using sophisticated computer animation techniques. 

Music by J. Brackman, L. Goldsmith, N. Rodgers (Island Records).

1982 The Catherine Wheel 

Created a dancing computer generated character who plays the role of St. Catherine in Twyla Tharp’s 90 minute performance film, “The Catherine Wheel”, with music by David Byrne. This is one of the first and most intricate examples of 3D computer generated human motion and the first to be aired on television. 

Dan Rather from CBS News featured this work as the theme for a news special on “Man and Machine”.  

1982 STEPS 

Inspired by Bauhaus Theater, this historical work was created as part of an art/research experiment merging performance and advanced technology, creating an illusion of dancing abstract forms.  One of the earliest examples of human motion simulation created on the computer.

Music by: Carter Burwell.

1981 Swimmer 

One of the first examples of computer generated human motion.

1975 E-Motion 

Experimental animation film about women, their sexuality and objectification, using various hand drawn and image manipulation techniques.

1974 Girl Lifts Skirt 

Short video and drawings – Historical. My first images and animation using the computer; one of the few early examples of art using the computer. 

1974 Seduction

Short video and drawings – Historical. My first images and animation using the computer; one of the few early examples of art using the computer.

 

 

EXHIBITIONS | SCREENINGS | PERFORMANCE

2021 

life / enter / landscape, Arcade, Brussels, BE. 

K21 Collection, Kanon Art Gallery – https://k21.kanon.art/gallery

Synthetic Corpo-Reality, MEET Gallery (online), Milan, IT 

https://www.meetcenter.it/en/synthetic-corpo-reality-exhibition/

2020

ZELDA Presents: Rebecca Allen, Arcade, London, UK 

B3: Biennial of the Moving Image 2020, Astor Filmlounge + Online, Frankfurt, DE

https://b3biennale.de/en/art//page/2

Enter Through the Headset 5 , Gazelli Art House, London, UK

CADAF – Contemporary & Digital Art Fair Online.

2019

you feel Me_, FACT Gallery, Liverpool, UK  

https://www.fact.co.uk/event/you-feel-me 

Rebecca Allen (Life Without Matter), Zabludowicz Collection, London, UK 

https://www.zabludowiczcollection.com/exhibitions/view/360-rebecca-allen-1 

2018

Rebecca Allen: Sync(Emerge(Consciousness)), QUAD Gallery, Derby, UK. 

Digital Gods, Weltkunstzimmer, Dusseldorf, DE

Programmed: Rules, Codes, and Choreographies in Art, 1965–2018 (Fin de Siècle II collaboration with Nam June Paik), Whitney Museum of Art, New York, NY, US

Very Real – Permanent Virtual Reality Exhibition, DAM Gallery, Berlin, DE

The Conquest of Reality, Society for Arts and Technology (SAT), Montreal, CA 

Kraftwerk – 3D.  27 performances throughout Europe. 

2017

Field of View, Exploratorium, San Francisco, CA, US

Enter Through the Headset 2, Gazelli Art House, London, UK.

Moving Image New York, Waterfront New York Tunnel, New York, US

Toute Seule, (with Charlotte Colbert, Elizabeth Murray, Nancy Spero, Rachel Whiteread)

Gazelli Art House, London, UK. 

Kraftwerk – The Catalogue 12345678. 

   – OGR, Turin, Italy. November.

   – Bord Gais Energy Theatre, Dublin, Ireland. June.

   – Royal Albert Hall, London, UK. June.

   – Koningin Elisabethzaal, Antwerpen, Belgium. May.

2016

Femmebit, Human Resources, Los Angeles, CA November.

Kraftwerk – The Catalogue 12345678. 

   – Museo Guggenheim, Bilbao, Spain. October.

   – Den Norske Opera, Oslo, Norway. August. 

2015

Kraftwerk – The Catalogue 12345678.

   – Lichtburg, Essen, Germany. November.

   – DR Concert Hall, Copenhagen, Denmark. February.

   – Paradiso, Amsterdam, Netherlands. January.

   – Neue National Galerie, Berlin, Germany. January.

2014

Digital Promise Documentary. Produced by TVE (Spain) aired throughout Europe.

ONE Night, ONE Archives Gallery & Museum, West Hollywood, CA May.

Kraftwerk – The Catalogue 12345678. 

   – Foundation Louis Vuitton, Paris, France. November. 

   – Burgtheater, Vienna, Austria. May.

   – El Plaza Condesa, Mexico City, Mexico. March.

   – Walt Disney Concert Hall, Los Angeles. March.

Dance Machines: From Léger to Kraftwerk. Moderna Museet Stockholm, SE

2013

nonliteral. B3 Biennale of the Moving Image, ATELIERFRANKFURT, Frankfurt, DE

Spectacle: The Music Video. Australian Centre for the Moving Image, Melbourne, AU

Kraftwerk 3D Video Installation 12345678, SPRÜTH MAGERS, Berlin, DE

Momentum: Women/Art/Technology, Mason Gross Gallery, Rutgers University, New Brunswick.  www.momentum-women-art-technology.com

Spectacle: The Music Video. Museum of the Moving Image, New York, US

Kraftwerk – The Catalogue 12345678. 

   – Sydney Opera House, Sydney, Australia. May.

   – Akasaka Blitz, Tokyo, Japan. May.

   – Tate Modern, London, UK. February.

   – Kunstsammlung Nordrhein-Westfalen, Düsseldorf, Germany.  January.

Roboter, NRW Forum, Düsseldorf, DE

2012

Spectacle: The Music Video. MIS – The Museum of Image and Sound, São Paulo, BR

Spectacle: The Music Video. The Contemporary Arts Center, Cincinnati, OH, US

Kraftwerk Retrospective 12345678, Museum of Modern Art, New York, US

2011

Exchange and Evolution: Worldwide Video Long Beach 1974-1999

(part of Pacific Standard Time: Art in L.A) Long Beach Museum, Long Beach, CA, US

Kraftwerk 3D, Kunstbau, Munich, Germany, DE

Kraftwerk 3D Concert, Alte Kongresshalle, Munich, DE

2008

Design and the Elastic Mind, Museum of Modern Art, New York, US

Brit Insurance Designs of the Year Exhibition, Design Museum, London, UK.

2007

Retrospective of Work by Rebecca Allen, Columbus School of Art and Design, Columbus, Ohio, US

2006

Second Natures, Eli and Edythe Broad Art Center, UCLA, Los Angeles, CA, US

2004

Liminal Identities, Art Futura, Mercat de Les Flors, Barcelona, ES

eVolution:The Art of Living Systems, Art Interactive Gallery, Cambridge, MA, US 

Hacking the Timeline: a History of Digital Art, CyberSpace Gallery, Santa Monica,  CA, US

2003

The Brain Stripped Bare, Doncaster College,  Doncaster, UK

Women in Science (Genomically Yours), Universal Concepts Unlimited Gallery, New York, US

Music Video: A Vehicle for New Sensitivity, Tokyo Metropolitan Museum of Photography, Tokyo, JP

2002

The Brain Stripped Bare, Tanzhaus nrw, Dusseldorf, DE

The Brain Stripped Bare, Akzente Festival, Ausstellungshalle am Innenhafen, Duisburg, DE

2001

Mixed Realities Exhibition, IDII Gallery, Ivrea, IT

CHARAMIX.com – Cultural Affairs Media Arts Festival & Exhibition, The Garden Hall, Tokyo, JP

ACM1: Beyond Cyberspace Exhibition, San Jose Convention Center, San Jose, CA, US

2000

SHIFT-CTRL: Computers, Games & Art Exhibition, Beall Center for Art and Technology,
University of California Irvine. Irvine, CA, US

Art Futura Exhibition, Centro Andaluz de Arte Contemporáneo.  Sevilla, ES

Ground Zero Exhibition, The Tech Museum of Innovation. San Jose, CA, US

RISD LA Film Exhibition, Work by Rebecca Allen. Directors Guild.  Los Angeles, US

Rhode Island School of Design Film presentation of preeminent alumni. (Interview by Rebecca Allen) Directors Guild, Los Angeles, CA, US

1999

Interactive Frictions Exhibition, University of Southern California. Los Angeles, US

Siggraph 1999 (Emerging Technologies Exhibition) LA Convention Center, Los Angeles, US

Materiale/Immateriale, Centro Trevi, Bolzano, IT

Life Science, Arts Electronica Center, Linz, AT

Electronic Rituals, Intermedia Arts Gallery, Minneapolis, Minnesota, US

1998

Art and Aesthetics of Artificial Life, Wight Art Gallery, Los Angeles, CA, US

Siggraph 1998 (Art Exhibition), Orlando Convention Center, Orlando FL, US

Doors of Perception 5: Play, Netherlands Design Institute, Amsterdam, NL.

Virtual Africa, Royal Museum of Central Africa, Belgium, and web-based virtual exhibition

1997

THE FUTURE OF THE FUTURE, Circulo de Bellas Artes,  Madrid, ES

1996

Los Angeles-Fin de Siglo – From the Photographic Image to the Digital Image, 

Museo della Scienza e della Tecnica, Milan, IT

1995 

Figures, Le Parvis- Centre Méridien, Ibos, FR

Info Art, Kwangju Biennale, Kwangju, KR

IMAGINA Film and Video Festival, Monte Carlo, MC

Toronto International Film Festival – Synthetic Pleasures, Toronto, CA

New York International Film Festival – Synthetic Pleasures, New York, US

Digitale: Modern Alchemy, Cologne, DE

1993

Sugar ‘n’ Spice, Long Beach Museum of Art, Long Beach, CA, US

Nam June Paik, Venice Biennale, German Pavilion, Venice, IT

Korean Pavilion, Taejon World Expo,  Taejon, Korea.

International Computer Art Exhibition, Yonden Hall, Tokoshima, JP

IMAGINA Film and Video Festival, Monte Carlo, MC

VIDEOARCO Festival, Madrid, ES

Ars Electronica, Linz, AT

1992 

Art as Information/ Information as Art, Collaboration with Nam June Paik. Permanent Video Installation. Chase Manhattan Bank,   Brooklyn, NY.

Brandenburg Gate, Collaboration with artist Nam June Paik, Ludwig Museum, Cologne, DE

Memory Palace, Art Futura, Barcelona, ES

Rebecca Allen Retrospective, Institute of Modern Art Valencia, Valencia, ES

Memory Palace, Seville World Expo, Seville, ES

Fire and Air / Water and Earth, Spanish Pavilion, Seville World Expo, Seville, ES

International Computer Art Exhibition, Seed Hall,  Tokyo, JP

IMAGINA Film and Video Festival, Monte Carlo, MC

Art Futura Festival, Barcelona, ES

Muu Media Festival, Helsinki, FI

Nits d’Imatge, Jardins dels Vivers, Valencia, ES

Siggraph 1992, (Film and Video Exhibition) Electronic Theater, Chicago, US

Images du Futur Montreal, Quebec, CA

Kinetic Perceptions, LA Freewaves Festival, Los Angeles, US

Expanded Images -The Synthetic Cinema, 

Mostra Internazionale d’Arte Cinematografica/ Venice Biennale  Venice, IT

Premio Immagine, Mediatech Forum, Milan, IT

SIM International, Los Angeles, US

1991

Cybermedia, Art Futura. 

    – Museo de Santa Monica,  Barcelona, ES

    – Mercat de les Flors,  Barcelona, ES

    – Centre Cultural de la Caixa de Pensions,  Barcelona, ES

Art Futura Festival, Barcelona, ES

MIMAD Computer Animation Festival, Madrid, ES

Professors’ Choice, Lang Art Gallery, Scripps College, Claremont, US

1990

MUGRA (Collaboration with La Fura dels Baus) Mercat de les Flors, Barcelona, ES

Conversations in Video, EZTV Gallery,  Los Angeles, US

Los Angeles Open Festival, EZTV Gallery,   Los Angeles, US

Passages de l’Image (touring exhibition) 

    – Musee National d’Art Moderne, Centre Georges Pompidou, Paris, FR

    – Centre Cultural, Fundacio, Caixa de Pensions, Barcelona, ES

    – Wexner Center for Visual Arts, Ohio State University, Columbus, US

    – San Francisco Museum of Modern Art, San Francisco, US

Art Futura Exhibition  Barcelona, Spain. January 1990.

IMAGINA Film and Video Festival, Monte Carlo, MC

Das Regime der Bilder Festival  Frankfurt, DE

Ars Electronica Festival, Linz, AT (Honorary Mention)

ARTTRANSITION, Center for Advanced Visual Studies MIT, Cambridge, MA, US

1989

Les Chemins du Virtuel, Galerie du CCI, Centre Georges Pompidou, Paris, FR

Imageworld: Art and Media Culture (with Nam June Paik) Whitney Museum of Art, New York, US

Pacific Northwest Computer Graphics Film Show, Portland, US

Image and Sound Festival, The Haag, NL

Biennale des Arts Electroniques, Rennes, FR

1988

American Pop Culture Today, Laforet Harajuku Museum, Tokyo, JP

Digital Visions: Computers and Art (touring exhibition)  

   – Contemporary Arts Center   Cincinnati, OH.

   – I.B.M. Gallery   New York, NY.

   – Dayton Art Institute   Dayton, OH.

IMAGINA Film and Video Festival, Monte Carlo, MC 

San Francisco Film Festival, San Francisco, US

Image and Sound Festival, The Haag, NL

Festival des Arts Electroniques, Rennes, FR

Pixel-Art Film and Video Show, Barcelona, ES

Venice Film Festival, Venice, IT

Images du Futur, Montreal, CA

1987

Digital Visions: Computers and Art. Everson Museum of Art, Syracuse, New York, US

Computer Superstars, EZTV Gallery, Los Angeles, US

VALIS, multimedia opera and exhibition. Musee National d’Art Moderne, Centre Georges Pompidou, Paris, FR

IMAGINA Film and Video Festival, Monte Carlo, MC

The Biennial of Video, Barcelona, ES

Imaginaire Numerique Film and Video Show, Saint-Etienne, FR

Prix Ars Electronica, Linz, AT

Siggraph 1987, (Film and Video Exhibition) Electronic Theater, Anaheim, US

Pacific Northwest Computer Graphics Film Show, Eugene, US

1986

RAB, (Live Multimedia Performance)  Saint-Etienne, FR

IMAGINA Film and Video Festival, Monte Carlo, MC

Imaginaire Numerique, Saint-Etienne, FR

International Design Congress (Erkundungen), Stuttgart, DE

Computer Art: The Future Today, Aerospace Corporation Gallery, El Segundo, US

Siggraph 1986, (Film and Video Exhibition) Electronic Theater  Dallas, US

Video Festival of Madrid  Spain  December 1986.

1985

RAB (Live Multimedia Performance)  

  Joyce Theater   New York, US

  Palace of the Fine Arts, San Francisco, US

Screening Room West, The American Film Institute (AFI), Los Angeles, US

4th International Forum on New Images, Monte Carlo, MC

Munich Film Festival, Munich, DE

Siggraph 1985 (Film and Video Exhibition) San Francisco, CA, US

International Animation Celebration  Los Angeles, CA  September 1985.

Committed to Tape  General Electric Theater, New York, NY   December 1985.

1984

RAB (Live Multimedia Performance)  

  Villeneuve-les Avignon Arts and Science Festival, Avignon, FR

  Sophia Antipolis Festival, Valbonne, FR

  Ontario Science Centre Toronto, CA

  Colorado College Dance Theater, Colorado Springs, US  

  Dance Hall, Cincinnati, Ohio, US

The Artist as a Young Machine, Ontario Science Centre  Toronto, CA

International Forum on New Images, Monte Carlo, MC

Siggraph 1984 (Film and Video Exhibition) Minneapolis, US

1983

The Computer & It’s Influence on Art and Design (Touring Exhibition)

    – Sheldon Art Gallery, University of Nebraska – Lincoln, US

    – NCGA  National Computer Graphic Association  Chicago, US

    – DIGICON  International Conference on Digital Arts  Vancouver, CA

    – Computers in the Visual Arts, Drake University  Des Moines, US

    – MacNider Museum  Mason City, US

New Definitions: a Video Exhibition, Millennium Theater  New York, US

Siggraph 1983 (Film and Video Exhibition) Detroit, US

1982

National Video Festival (catalog cover) 

Siggraph 1982 (Film and Video Exhibition) Boston, US

1981

Siggraph 1981 (Art Exhibition) Dallas, US

Siggraph 1981 (Film and Video Exhibition) Dallas, US

1979

Resolutions (Touring Exhibition)

    – Creative Photo Gallery, Massachusetts Institute of Technology, Cambridge, US

    – Photo Gallery, Rhode Island School of Design, Providence, US